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Saturday, July 23, 2011

Network Operating System Evolution - Part 1

Juniper Networks Junos OS: Architectural Choices at the Forefront of Networking

Executive Summary

This paper discusses the requirements and challenges inherent in the design of a carrier-class network operating system (OS). Key facets of Juniper Networks® Junos® operating system, Juniper’s network operating system, are used to illustrate the evolution of OS design and underscore the relationship between functionality and architectural decisions.

The challenge of designing a contemporary network operating system is examined from different angles, including flexibility, ability to power a wide range of platforms, nonstop operation, and parallelism. Architectural challenges, trade-offs and opportunities are identified, as well as some of the best practices in building state-of-the-art network operating systems.
Introduction

Modern network devices are complex entities composed of both silicon and software. Thus, designing an efficient hardware platform is not, by itself, sufficient to achieve an effective, cost-efficient and operationally tenable product. The control plane plays a critical role in the development of features and in ensuring device usability.

Although progress from the development of faster CPU boards and forwarding planes is visible, structural changes made in software are usually hidden, and while vendor collateral often offers a list of features in a carrier-class package, operational experiences may vary considerably.

Products that have been through several generations of software releases provide the best examples of the difference made by the choice of OS. It is still not uncommon to find routers or switches that started life under older, monolithic software and later migrated to more contemporary designs. The positive effect on stability and operational efficiency is easy to notice and appreciate.

However, migration from one network operating system to another can pose challenges from nonoverlapping feature sets, noncontiguous operational experiences and inconsistent software quality. These potential challenges make it is very desirable to build a control plane that can power the hardware products and features supported in both current and future markets.

Developing a flexible, long-lasting and high-quality network OS provides a foundation that can gracefully evolve to support new needs in its height for up and down scaling, width for adoption across many platforms, and depth for rich integration of new features and functions. It takes time, significant investment and in-depth expertise.

Most of the engineers writing the early releases of Junos OS came from other companies where they had previously built network software. They had firsthand knowledge of what worked well, and what could be improved. These engineers found new ways to solve the limitations that they’d experienced in building the older operating systems. Resulting innovations in Junos OS are significant and rooted in its earliest design stages. Still, to ensure that our products anticipate and fulfill the next generation of market requirements, Junos OS is periodically reevaluated to determine whether any changes are needed to ensure that it continues to provide the reliability, performance and resilience for which it is known.

Origin and Evolution of Network Operating Systems

Contemporary network operating systems are mostly advanced and specialized branches of POSIX-compliant software platforms and are rarely developed from scratch. The main reason for this situation is the high cost of developing a world-class operating system all the way from concept to finished product. By adopting a generalpurpose OS architecture, network vendors can focus on routing-specific code, decrease time to market, and benefit from years of technology and research that went into the design of the original (donor) products.

For example, consider Table 1, which lists some operating systems for routers and their respective origins (the Generation column is explained in the following sections).
Table 1: Router Operating System Origins



 Generally speaking, network operating systems in routers can be traced to three generations of development, each with distinctively different architectural and design goals.

First-Generation OS: Monolithic Architecture

Typically, first-generation network operating systems for routers and switches were proprietary images running in a flat memory space, often directly from flash memory or ROM. While supporting multiple processes for protocols, packet handling and management, they operated using a cooperative, multitasking model in which each process would run to completion or until it voluntarily relinquished the CPU.

All first-generation network operating systems shared one trait: They eliminated the risks of running full-size commercial operating systems on embedded hardware. Memory management, protection and context switching were either rudimentary or nonexistent, with the primary goals being a small footprint and speed of operation. Nevertheless, first-generation network operating systems made networking commercially viable and were deployed on a wide range of products. The downside was that these systems were plagued with a host of problems associated with resource management and fault isolation; a single runaway process could easily consume the processor or cause the entire system to fail. Such failures were not uncommon in the data networks controlled by older software and could be triggered by software errors, rogue traffic and operator errors.

Legacy platforms of the first generation are still seen in networks worldwide, although they are gradually being pushed into the lowest end of the telecom product lines.
Second-Generation OS: Control Plane Modularity

The mid-1990s were marked by a significant increase in the use of data networks worldwide, which quickly challenged the capacity of existing networks and routers. By this time, it had become evident that embedded platforms could run full-size commercial operating systems, at least on high-end hardware, but with one catch: They could not sustain packet forwarding with satisfactory data rates. A breakthrough solution was needed. It came in the concept of a hard separation between the control and forwarding plane—an approach that became widely accepted after the success of the industry’s first application-specific integrated circuit (ASIC)-driven routing platform, the Juniper Networks M40. Forwarding packets entirely in silicon was proven to be viable, clearing the path for nextgeneration network operating systems, led by Juniper with its Junos OS.

Today, the original M40 routers are mostly retired, but their legacy lives in many similar designs, and their blueprints are widely recognized in the industry as the second-generation reference architecture.
Second-generation network operating systems are free from packet switching and thus are focused on control plane functions. Unlike its first-generation counterparts, a second-generation OS can fully use the potential of multitasking, multithreading, memory management and context manipulation, all making systemwide failures less common. Most core and edge routers installed in the past few years are running second-generation operating systems, and it is these systems that are currently responsible for moving the bulk of traffic on the Internet and in corporate networks.
However, the lack of a software data plane in second-generation operating systems prevents them from powering low-end devices without a separate (hardware) forwarding plane. Also, some customers cannot migrate from their older software easily because of compatibility issues and legacy features still in use.

These restrictions led to the rise of transitional (generation 1.5) OS designs, in which a first-generation monolithic image would run as a process on top of the second-generation scheduler and kernel, thus bridging legacy features with newer software concepts. The idea behind “generation 1.5” was to introduce some headroom and gradually move the functionality into the new code, while retaining feature parity with the original code base. Although interesting engineering exercises, such designs were not as feature-rich as their predecessors, nor as effective as their successors, making them of questionable value in the long term.
Third-Generation OS: Flexibility, Scalability and Continuous Operation

Although second-generation designs were very successful, the past 10 years have brought new challenges. Increased competition led to the need to lower operating expenses and a coherent case for network software flexible enough to be redeployed in network devices across the larger part of the end-to-end packet path. From multipleterabit routers to Layer 2 switches and security appliances, the “best-in-class” catchphrase can no longer justify a splintered operational experience—true ”network“ operating systems are clearly needed. Such systems must also achieve continuous operation, so that software failures in the routing code, as well as system upgrades, do not affect the state of the network. Meeting this challenge requires availability and convergence characteristics that go far beyond the hardware redundancy available in second-generation routers.

Another key goal of third-generation operating systems is the capability to run with zero downtime (planned and unplanned). Drawing on the lesson learned from previous designs regarding the difficulty of moving from one OS to another, third-generation operating systems also should make the migration path completely transparent to customers. They must offer an evolutionary, rather than revolutionary, upgrade experience typical to the retirement process of legacy software designs.
Basic OS Design Considerations

Choosing the right foundation (prototype) for an operating system is very important, as it has significant implications for the overall software design process and final product quality and serviceability. This importance is why OEM vendors sometimes migrate from one prototype platform to another midway through the development process, seeking a better fit. Generally, the most common transitions are from a proprietary to a commercial code base and from a commercial code base to an open-source software foundation.

Regardless of the initial choice, as networking vendors develop their own code, they get further and further away from the original port, not only in protocol-specific applications but also in the system area. Extensions such as control plane redundancy, in-service software upgrades and multichassis operation require significant changes on all levels of the original design. However, it is highly desirable to continue borrowing content from the donor OS in areas that are not normally the primary focus of networking vendors, such as improvements in memory management, scheduling, multicore and symmetric multiprocessing (SMP) support, and host hardware drivers. With proper engineering discipline in place, the more active and peer-reviewed the donor OS is, the more quickly related network products can benefit from new code and technology.

This relationship generally explains another market trend evident in Table 1—only two out of five network operating systems that emerged in the routing markets over the past 10 years used a commercial OS as a foundation. Juniper’s main operating system, Junos OS, is an excellent illustration of this industry trend. The basis of the Junos OS kernel comes from the FreeBSD UNIX OS, an open-source software system. The Junos OS kernel and infrastructure have since been heavily modified to accommodate advanced and unique features such as state replication, nonstop active routing and in-service software upgrades, all of which do not exist in the donor operating system. Nevertheless, the Junos OS tree can still be synchronized with the FreeBSD repository to pick the latest in system code, device drivers and development tool chains, which allows Juniper Networks engineers to concentrate on network-specific development.

Commercial Versus Open-Source Donor OS

The advantage of a more active and popular donor OS is not limited to just minor improvements—the cutting edge of technology creates new dimensions of product flexibility and usability. Not being locked into a single-vendor framework and roadmap enables greater control of product evolution as well as the potential to gain from progress made by independent developers.

This benefit is evident in Junos OS, which became a first commercial product to offer hard resource separation of the control plane and a real-time software data plane. Juniper-specific extension of the original BSD system architecture relies on multicore CPUs and makes Junos OS the only operating system that powers both low-end software-only systems and high-end multiple-terabit hardware platforms with images built from the same code tree. This technology and experience could not be created without support from the entire Internet-driven community. The powerful collaboration between leading individuals, universities and commercial organizations helps Junos OS stay on the very edge of operating system development. Further, this collaboration works both ways: Juniper donates to the free software movement, one example being the Juniper Networks FreeBSD/MIPS port.
Functional Separation and Process Scheduling

Multiprocessing, functional separation and scheduling are fundamental for almost any software design, including network software. Because CPU and memory are shared resources, all running threads and processes have to access them in a serial and controlled fashion. Many design choices are available to achieve this goal, but the two most important are the memory model and the scheduling discipline. The next section briefly explains the intricate relation between memory, CPU cycles, system performance and stability.
Memory Model

The memory model defines whether processes (threads) run in a common memory space. If they do, the overhead for switching the threads is minimal, and the code in different threads can share data via direct memory pointers. The downside is that a runaway process can cause damage in memory that does not belong to it.

In a more complex memory model, threads can run in their own virtual machines, and the operating system switches the context every time the next thread needs to run. Because of this context switching, direct communication between threads is no longer possible and requires special interprocess communication (IPC) structures such as pipes, files and shared memory pools.
Scheduling Discipline

Scheduling choices are primarily between cooperative and preemptive models, which define whether thread switching happens voluntarily (Figure 1). A cooperative multitasking model allows the thread to run to completion, and a preemptive design ensures that every thread gets access to the CPU regardless of the state of other threads.



Figure 1: Typical preemptive scheduling sequence
Virtual Memory/Preemptive Scheduling Programming Model

Virtual memory with preemptive scheduling is a great design choice for properly constructed functional blocks, where interaction between different modules is limited and well defined. This technique is one of the main benefits of the second-generation OS designs and underpins the stability and robustness of contemporary network operating systems. However, it has its own drawbacks.

Notwithstanding the overhead associated with context switching, consider the interaction between two threads

 (Figure 2), A and B, both relying on the common resource R. Because threads do not detect their relative scheduling in the preemptive model, they can actually access R in a different order and with varying intensity. For example, R can be accessed by A, then B, then A, then A and then B again. If thread B modifies resource R, thread A may get different results at different times—and without any predictability. For instance, if R is an interior gateway protocol (IGP) nex thop, B is an IGP process, and A is a BGP process, then BGP route installation may fail because the underlying next hop was modified midway through routing table modification. This scenario would never happen in the cooperative multitasking model, because the IGP process would release the CPU only after it finishes the next-hop maintenance.


Figure 2: Resource management conflicts in preemptive scheduling

This problem is well researched and understood within software design theory, and special solutions such as resource locks and synchronization primitives are easily available in nearly every operating system. However, the effectiveness of IPC depends greatly on the number of interactions between different processes. As the number of interacting processes increases, so does the number of IPC operations. In a carefully designed system, the number of IPC operations is proportional to the number of processes (N). In a system with extensive IPC activity, this number can be proportional to N2.
Exponential growth of an IPC map is a negative trend not only because of the associated overhead, but because of the increasing number of unexpected process interactions that may escape the attention of software engineers.
 In practice, overgrown IPC maps result in systemwide “IPC meltdowns” when major events trigger intensive interactions. For instance, pulling a line card would normally affect interface management, IGP, exterior gateway protocol and traffic engineering processes, among others. When interprocess interactions are not well contained, this event may result in locks and tight loops, with multiple threads waiting on each other and vital system operations such as routing table maintenance and IGP computations temporarily suspended. Such defects are signatures of improper modularization, where similar or heavily interacting functional parts do not run as one process or one thread.

The right question to ask is, “Can a system be too modular?” The conventional wisdom says, “Yes.”
 Excessive modularity can bring long-term problems, with code complexity, mutual locks and unnecessary process interdependencies. Although none of these may be severe enough to halt development, feature velocity and scaling parameters can be affected. Complex process interactions make programming for such a network OS an increasingly difficult task.

On the other hand, the cooperative multitasking, shared memory paradigm becomes clearly suboptimal if unrelated processes are influencing each other via the shared memory pool and collective restartability. A classic problem of first-generation operating systems was systemwide failure due to a minor bug in a nonvital process such as SNMP or network statistics. Should such an error occur in a protected and independently restartable section of system code, the defect could easily be contained within its respective code section.

This brings us to an important conclusion.

No fixed principle in software design fits all possible situations.

Ideally, code design should follow the most efficient paradigm and apply different strategies in different parts of the network OS to achieve the best marriage of architecture and function. This approach is evident in Junos OS, where functional separation is maintained so that cooperative multitasking and preemptive scheduling can both be used effectively, depending on the degree of IPC containment between functional modules.

End of Part - 1

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